Search found 3 matches
- Fri Aug 07, 2015 1:00 pm
- Forum: Issues, bugs, etc.
- Topic: Wrong sign when computing point/mesh distance
- Replies: 0
- Views: 3501
Wrong sign when computing point/mesh distance
Hello ! We have a mesh with some sharp edges and, sometime, computing signed distance around these edges return a wrong sign. If I have understood correctly, sign is computed using orientation of the closest triangle and in the case where closest point is on a (very) sharp edge, a "wrong" ...
- Wed Dec 31, 2014 4:53 pm
- Forum: Issues, bugs, etc.
- Topic: Crashing when computing distance cloud/mesh
- Replies: 7
- Views: 8256
Re: Crashing when computing distance cloud/mesh
Ok, it works! I think you have the same problem on STL load when unifying vertices (line 417 of STLFilter.cpp).
- Wed Dec 24, 2014 9:41 am
- Forum: Issues, bugs, etc.
- Topic: Crashing when computing distance cloud/mesh
- Replies: 7
- Views: 8256
Crashing when computing distance cloud/mesh
Hi, I have a crash when I compute distance between "particular" (?) cloud and mesh. Particular because the cloud has "only" 1000 points and the mesh is "small" (see attached files). It seems that determineBestOctreeLevel() function of comparison dialog always return 20,...