Thanks, Daniel!
That seems to be working, now. I'll play around with it more, but it definitely comes up in the Oculus headset, and I can maneuver around. I appreciate the prompt follow-up, as well as all your efforts on this project.
Paco
Search found 4 matches
- Sun Sep 18, 2016 9:39 pm
- Forum: Questions
- Topic: Oculus Rift and CloudCompare
- Replies: 11
- Views: 9126
- Sat Sep 17, 2016 8:27 pm
- Forum: Questions
- Topic: Oculus Rift and CloudCompare
- Replies: 11
- Views: 9126
Oculus Rift and CloudCompare
I recently bought an Oculus Rift, but I do not know how to make it work with CloudCompare. The Oculus Rift runs fine with its own software, and I am running CC 2.7 Stereo. (The NVIDIA 3D Vision support works well ... thanks!) I believe that I need to install libraries from the Oculus SDK somewhere, ...
- Fri Feb 27, 2015 7:33 pm
- Forum: Questions
- Topic: Compiling for linux -- release vs debug mode?
- Replies: 2
- Views: 2221
Re: Compiling for linux -- release vs debug mode?
Thanks, Daniel. I appreciate the reply and the clarification. It looks like I was mistaken, as some functions (e.g., computing normals) are running in parallel, so it must be compiling as intended. It looks like I had been using some functions (e.g., subsampling) that are not parallelized, and did n...
- Thu Feb 26, 2015 10:28 pm
- Forum: Questions
- Topic: Compiling for linux -- release vs debug mode?
- Replies: 2
- Views: 2221
Compiling for linux -- release vs debug mode?
Hi. I am working with CC on linux (Centos 7), and I am able to build the Makefile using cmake (2.8.12) and compile (gcc) without a problem. However, CC does not take advantage of my multiple CPUs -- all processes max out a single processor at a time (so there are 31 other CPUs sitting idle). As I un...