I have this part of a big model. On the mesh there is a textures. So, I need to elaborate a flat drawing for a restorer. Is it possible with cloud compare?
Yes, I know that it is a model with two direction of distortion and so will be distorted, but is there other solution?
Thank you
unroll Mesh with texture
unroll Mesh with texture
- Attachments
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- sviluppo_2.jpeg (94.07 KiB) Viewed 6818 times
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- sviluppo_1.jpeg (116.55 KiB) Viewed 6818 times
Re: unroll Mesh with texture
Hi,
Sadly it's not possible to do this kind of 'spherical' retro-projection with CloudCompare directly.
With CC you could:
And eventually you could load the projected cloud back to CC to generate a visual.
Sadly it's not possible to do this kind of 'spherical' retro-projection with CloudCompare directly.
With CC you could:
- sample a lot of points on the textured mesh to get a dense point cloud (with colors)
- fit a sphere to determine the center and radius of the dome
- export the cloud as an ASCII file
And eventually you could load the projected cloud back to CC to generate a visual.
Daniel, CloudCompare admin
Re: unroll Mesh with texture
Hi
I'm waking up this post because I think that my question is the same than Geolux. (even if I hope a different answer).
Photographer in a museum of archeology I would like to obtain the unroll picture of the decor on this greek vase.
For the moment I tried 2 method :
- Tools > Projection > Unroll
- Tools > Segmentation > Extract section/Unfold
I know that the problem come from the horizontal and vertical curves like geolux dome.
But could it be possible to have the unroll version totally flat ? Or I can't hope for a better result than the unfold one ?
Thanks in advance for you answer.
I'm waking up this post because I think that my question is the same than Geolux. (even if I hope a different answer).
Photographer in a museum of archeology I would like to obtain the unroll picture of the decor on this greek vase.
For the moment I tried 2 method :
- Tools > Projection > Unroll
- Tools > Segmentation > Extract section/Unfold
I know that the problem come from the horizontal and vertical curves like geolux dome.
But could it be possible to have the unroll version totally flat ? Or I can't hope for a better result than the unfold one ?
Thanks in advance for you answer.
Re: unroll Mesh with texture
If you want a flat unrolled cloud, you "simply" have to set all Y coordinates to 0.
To do this, you have two options:
- save the cloud as ASCII or PLY and then ignore the 'Y' component at loading time (thanks to the specific dialogs of these 2 formats)
- or create a constant scalar field with only zeros (with 'Edit > Scalar fields > Add constant SF') and then set this scalar field as Y coordinate (with 'Edit > Scalar fields > Set SF as coordinate' - and choose the 'Y' coordinate as destination)
To do this, you have two options:
- save the cloud as ASCII or PLY and then ignore the 'Y' component at loading time (thanks to the specific dialogs of these 2 formats)
- or create a constant scalar field with only zeros (with 'Edit > Scalar fields > Add constant SF') and then set this scalar field as Y coordinate (with 'Edit > Scalar fields > Set SF as coordinate' - and choose the 'Y' coordinate as destination)
Daniel, CloudCompare admin