Re: CloudCompare mesh adds unwanted surface
Posted: Fri Jun 08, 2018 2:56 pm
daniel wrote:Did you use the 'auto' button of the normals computation dialog? And if the normals are mostly black, then they may be simply globally inverted (use the 'Edit > Normals > Invert' method to invert them).
Hi Daniel, I have a question about inverted normals. I have some noisy clouds, I compute normals but they are inverted. So I use Edit > Normals > Invert' method to invert them: now the normals appears right oriented.
I'm now wondering: why the normals appears well oriented but inverted? Just inverting the normals I resolve the problem?
Thank you