Texture of collapsed towers

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daniel
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Re: Texture of collapsed towers

Post by daniel »

Hi,

No, that's not possible.
Daniel, CloudCompare admin
PablerasBCN
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Joined: Sat Jan 20, 2018 1:57 pm

Re: Texture of collapsed towers

Post by PablerasBCN »

Sticking to the original castle example, once you've the wall unwrapped, you should be able to export it to a raster and have it edited in a Photoshop like softwhare, so once you've it "textured" as you whant, is there any way to bring back that texture into the original point cloud?

I've been abe only to extract a road, rasterize it, edit it in Image editor, back to Tiff, extract geo coordinates from original geotiff and cast theese to the modified tiff, import into CC as poitn cloud, delete original cloud colours and interpolate colors from geotiff cloud.

But road is somewhat planar object where in the castle, while the unwrapped cloud is planar, the original isnt.
PablerasBCN
Posts: 296
Joined: Sat Jan 20, 2018 1:57 pm

Re: Texture of collapsed towers

Post by PablerasBCN »

I was thinking about this...

Would it be feasible to have the unroled mesh and roll it again to original position?

by picking unroled spline and picking the original spline....
loic
Posts: 1
Joined: Wed Feb 02, 2022 9:51 pm

Re: Texture of collapsed towers

Post by loic »

Hi, I would like to do something similar with a tree bark.
I would like to 3D scan a tree bark and then unfold it as a texture.
Do you think this method would work?
Thanks in advance
daniel
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Joined: Wed Oct 13, 2010 7:34 am
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Re: Texture of collapsed towers

Post by daniel »

While it's easy to unroll a cloud with colored vertices, I think it may still be a challenge to unroll a mesh with a texture.

But in your case I guess it is indeed a point cloud with RGB data? In this case, yes the unroll tool should help. And then you can even use the 'Rasterize' tool to convert the flat/unrolled tool and export it as an image (and interpolate some missing parts if there are small holes, etc.).
Daniel, CloudCompare admin
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