how to compute mesh from pointcloud
Posted: Sun Aug 08, 2021 4:58 pm
I try to use the function doActionComputeMesh to get mesh ,but it doesnot work,can you tell me how to use this function?
ccMesh* mesh = ccMesh::Triangulate(cloud,
type,
updateNormals,
static_cast<PointCoordinateType>(s_meshMaxEdgeLength),
2 //XY plane by default
);
ccMesh* mesh = ccMesh::Triangulate(cloud,
type,
updateNormals,
static_cast<PointCoordinateType>(s_meshMaxEdgeLength),
2 //XY plane by default
);