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qKinect

Posted: Wed Apr 03, 2013 5:20 am
by onbee
how to install qkinect.
I don't understand. Tell me step-by-step, please.

Re: qKinect

Posted: Wed Apr 03, 2013 7:24 am
by daniel
Well, there's only two steps:
[*] download the OpenKinect package (http://openkinect.org/wiki/Getting_Star ... urce_files). You won't have to install it, it's just to get the driver files.
[*] install the driver (http://openkinect.org/wiki/Getting_Star ... stallation)

Re: qKinect

Posted: Thu Apr 04, 2013 2:36 am
by onbee
Thank you daniel.
Now, I install qKinect success. This is picture of qKinect capture. ( https://www.dropbox.com/lightbox/home/P ... le%20Album)

But it difference with jfhullo (viewtopic.php?f=17&t=46)

which ,i must config anything.

Re: qKinect

Posted: Thu Apr 04, 2013 6:55 am
by daniel
I can only see sample pictures of Dropbox here...

Re: qKinect

Posted: Thu Apr 04, 2013 3:58 pm
by onbee

Re: qKinect

Posted: Thu Apr 04, 2013 5:04 pm
by daniel
Well, what you see here is the standard plugin interface (just to help you acquire points clouds). Once you have the right point of view, just click on the 'GRAB' button to create a new point cloud.

And what JF was showing in his post was the cloud and a z-buffer created from this cloud (he had already closed the plugin dialog).

You can create such a z-buffer by first defining a 'sensor' (select the cloud, then go to the 'Edit > Sensor > Create' menu).

For Kinect clouds you can leave almost all fields at their default value, but:
  • the orientation matrix should be
    X = 1 0 0
    Y = 0 0 -1
    Z = 0 1 0
  • the 'Angular steps' can be set to 0.0017
Upon creation you'll see this z-buffer, and you can re-generate it by selecting the created sensor and calling 'Edit > Sensor > Ground Based Lidar > Show depth buffer'. You can also modify the sensor parameters any time with 'Edit > Sensor > Modify'.

Re: qKinect

Posted: Wed Oct 16, 2013 11:39 pm
by bp80south
I installed CloudCompare from the dmg Mac OSX 10.8.5. But it doesn't have the qKinect plugin pre-installed. I have libfreenect installed and working.

I haven't been able to find the qKinect plugin. Where can I get the plugin?

Thanks.
Ben

Re: qKinect

Posted: Thu Oct 17, 2013 2:20 pm
by asmaloney
Ben:

I'm currently the one building and packaging the Mac OS X versions. Unfortunately at this point if you want the qKinect plugin, you'll have to build it yourself. With the current build setup, there would be some changes required to the CMake build process. If you decide to tackle it, please consider submitting your changes to the github repository.