Normal Calculation not working as expected.
Posted: Tue Apr 30, 2024 8:18 am
Hi All,
I'm trying to calculate normals on a point cloud, and it's not working as expected. Most points are either a Z normal value of 1 or -1 with very few values between - image attached.
I've tried quite a number of settings in the compute normal dialogue box, but nothing seems to make any difference.
The most recent attempt was using the quadric method, with an octree radius of 5 (previously 1.3, and 0.2) with other settings as per the screenshot below.
The other observation is that in flat ground areas, the normal calculation doesn't seem to be able to distinguish between up (Z=1) and down (Z=-1)
Any suggestions?
I'm trying to calculate normals on a point cloud, and it's not working as expected. Most points are either a Z normal value of 1 or -1 with very few values between - image attached.
I've tried quite a number of settings in the compute normal dialogue box, but nothing seems to make any difference.
The most recent attempt was using the quadric method, with an octree radius of 5 (previously 1.3, and 0.2) with other settings as per the screenshot below.
The other observation is that in flat ground areas, the normal calculation doesn't seem to be able to distinguish between up (Z=1) and down (Z=-1)
Any suggestions?