Page 1 of 1

Export mesh with texture from Cloudcompare

Posted: Fri Sep 27, 2024 11:09 am
by C.ruiz
Hi,

I have this main issue: after creating a mesh model out of a pointcloud using Cloudcompare, then I export this mesh in order to be imported into Revit. So far so good, but at some point somehow the texture/or materials get lost in the process, so the model in Revit shows up as a one solid colour model (as shownn on the pick).

The original mesh on Cloudcompare seems to be good, I mean, the mesh stills show textures. But I have tried exporting as .obj, .fbx and .ply, and then opening with Blender, and the model keeps showing up without texture...

I would really appreciate any help to sort this out.

Thanks very much in advance,
Carlos.

Re: Export mesh with texture from Cloudcompare

Posted: Sat Sep 28, 2024 8:18 am
by daniel
I believe the issue is that what you see in CloudCompare is per-vertex colors, and either you use a mesh exchange format that doesn't support colors (such as stl or obj), or more likely Revit doesn't support per-vertex colors (because the fbx and ply formats do support this information).

Sadly CC cannot convert colors to textures (yet). Maybe some other tools can do that?

Re: Export mesh with texture from Cloudcompare

Posted: Mon Sep 30, 2024 2:14 am
by cdordoni
Meshlab, Blender and Reality Capture can convert a colored pointcloud / vertex colors to texture map.

I have played a bit with importing textured meshes into Revit, unfortunately it results in a very large Revit file compared to the size of the original mesh (approximately 10x the size of the OBJ). Maybe the file size would not be an issue for you